Presented for your enjoyment the hairpins-and-haybales delight of ex-RAAF base Mallala. This represents the 1966 track length and pit location as it was for the Australian 1 ½ Litre Championship, not the longer 1961 AGP track.

Start/Finish poles borrowed from the amazing legendary Longford with kind permission of the amazing legend @Remy. 

Many textures and object borrowed from other tracks, notably the mighty PI67, the legendary Bikernieki, the amazing flowing visual feast Cotati, the just-one-more-lap pass-on-the-grass-what-grass-theres-no-grass Riverside67, the ahead-of-its-time Lakeside67, and the always-exciting duck-under-the-tree-branches-city-blast Torino. Even the venerable tire wall from LRP has been wheeled out.  If you want any back, just let me know and I'll return them with grateful thanks.

Dont laugh at the groove... I dont drive like you do. You would be ashamed to have my GPLrank.

Two types of AI have been provided, depending on your mod and preference Type 1 or Type 2 might suit you better, feel free to experiment. Or create your own. *

If you prefer unweathered, grime-free and un-shot-at-by-locals billboards, they can be found in the options. Same for white corner markers. *

Grid has been set to 2x2 staggered, if you want the actual wreck-fest 3-wide grid [and I salute your dedication to realism if you do] then swap in the alternate track.ini provided. Copy your preferred choice to the mallala folder and rename it to track.ini *

If you're so far back in the grid you cant see the starter, well I'm sorry I cant help you. Welcome to Mallala. Maybe race with fewer AI. At least you're more likely to stay out of the Turn 1 inevitable barney.

Remember, the first rule of the Bosch Hairpin Club is: Dont cut the Bosch Hairpin. Management is sick of repairing it and has taken steps to discourage your behaviour.

You can cut the Bosch hairpin [but I mean, dont, remember the first rule of the Bosch Hairpin Club], but DO NOT EVER try to cut across the concrete at Turn one-two. Health and Safety Warning: there ARE invisible walls, they almost give me a heart attack every time I forget about them and hit them. 

There are some quite aggressive checkpoints around the track, each giving a penalty of just 2s in the pit. If this is causing problems just delete them from the track.ini or widen them as required.

The AI have been instructed to weave about in an infuriating manner on the out lap "to warm up the tires". This appeals to me especially when a lot of AI leave the pits at the same time, but if you find this wildly obnoxious change the blend point [merge_from_pit_line_dlong] in track.ini to 220 [in 2 places]. Then they will weave on the cool down lap instead, but you'll be so far ahead of them so you wont even notice ;)

If there is sufficient and significant interest in the 1961 track [and I hope there isnt, it looks quite unpleasant] it could be considered. Do you really really want an even tighter hairpin though?

My eternal gratitude to @Tododestroyer, a true Grand Prix Legend, without his incredible dedication and ongoing efforts taking time away from his own amzing builds to instruct us beginners I would be enjoying racing on Longford instead of tearing my hair out as this infernal track yet again fails to load... and then finally loads with maddeningly worse clipping than before.  Just kidding of course... I dont have any hair. :D

* Check the Options folder

Yes your hunt for Easter eggs will be rewarded. There's even a jump scare ;)

Check on SRMZ for updates.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

SEASON.INI entries:

[EventXX]
name=Australian 1 1/2 Litre Championship
shortname=Mallala 1966
trackShortName=Mallala
trackDirectory=mallala
flag=austrflg
month=6
day=13
numberOfLaps=80
startingGrid=4 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Perils of Penelope Pitstop and the Problematic Popups...

Avoiding popups is an art I havent quite mastered yet. Ideally you would load all the distant objects before the driver turns a tight corner, but GPL seems determined to freeze/crash if you draw them too soon, so its a frustrating compromise. I've tried to draw in remote objects when I think you'll be momentarily distracted by something like a haybale or a speck of dirt, but if you're the kind of racer that doesnt get distracted easily or drives in a way I havent predicted, you can try one of the "alternative draw distance" files. Check Options\DrawDistance for the alternative files.

