Flaw in this track is the way the start grid flickers as you approach it. Occurs for me in both rasterisers. Normal method I use to avoid this issue is to save the sgrid mip as a small fully transparent texture and then create and apply an asphalt mip with a painted grid on it to track sections before the start line. 
As there is no unique start area asphalt mips, this cant be done without a GTK.
Changing the mip mapping to different values doesn't seem to change anything.

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This is a fix for the flickering start grid boxes and Start Line Checkerboard 'thingy' at Watkins.

I had forgotten to try cahnging the contrast in these textures.

These two mips have lower brightness and contrast and different Mip mapping values than the originals.

The sgrid.mip has been reworked to thin down the white lines, then grime added especially to the edges / corners to make them blend in as much as possible while still looking distinctly like a grid at close quaters.

These almost completely fixed the flickering issues I was seeing with the original textures.


Jim Pearson
November 2022