Rouen historical 2.0

Update for GPL Rouen by Svend Seegert, Dave Allam, Pete Allam and Steffen Weitzdörfer.

Installation: Unzip file in a subfolder, copy all files and paste directly into a "clean" rouen folder as found on the GPL cd, AND overwrite existing files when being asked. Alternatively you can unzip files directly into the rouen folder, but in this case you should make sure they don't unzip into a subfolder. 

The update is a “somewhat belated” co-work of the project originally started by the Allam Brothers, and the Rouen Historical updates originally provided in this thread mainly by Svend. Several things is a result of direct “co-writing” between Svend (textures) and Dave (3do'es), such as the Nouveau Monde hairpin, while other parts derives either from the original Rouen historical update, or from the Allam brothers project. 
Svend is responsible for the textures, which are mostly created from scratch, or taken from the first Rouen Historical update, but a few is based on textures from Klas Fjellgren, and others are (more or less reworked) based on textures originally made by Dave and especially Pete Allam. Dave Allam is with a few minorexeptions responsible for the massive amount of new 3do'es. 

In the “last minute” Steffen has made some of his “papytrackwizardry” which means that the road texture is as it should be, all the way round. Cobbles in the Nouveau Monde hairpin, and concrete at the Scierie-Paradis straight. Steffens efforts also means that you will be able to choose from two different updates or to put it more precisely two different versions of Rouen! One where the pits although reworked to resemble the original pits, is still located where Papyrus located them, and that is where the new pitlane was build in the start of the 70’es – AND one where the pits is much closer to the track, though not excactly as close as in real life, which was VERY close. For the new narrow version Steffen has reworked the trk file to adjust collision-definitions, has also taught the ai drivers how to use the narrower pitlane. Running online the safest thing will probably be to run the update where the pits are where papyrus placed them, and that especially is the case with servers. None of this should affect replays, and does of course not affect ordinary driving or laptimes etc. 

Note that you can download brakemarkers made by Steffen for the narrow/authentic as well as for the normal version. Please don't mix these options up, by applying the brakemarkers for the narrow version, to the normal version, and vice versa, as this will cause problems.

Note also that this version is the narrow/authentic pits version. 

It should be stated clearly that this/these updates is in many ways not finished. There are here and there textures that should be aligned differently, and small “oddspots”, but overall Rouen looks quite nice this way. A lot of efforts has been used on recreating the right atmosphere, the right pit buildings, the right adverts, and a horizon that looks like the real thing. Regarding the adverts it should be said that the adverts on the bankings as far as I remember is a mixture between 67 and 68, and in places other years, and that the amount of pictures from around the track is much smaller than pour example Monza or Monaco. 
The adverts in the pits are all from Rouen, but not all in all cases  placed over the right garage etc.
Having said that, it should also be said almost every advert in this update is painted/derives from pictures from real life Rouen, and not just nicked from other updates.  
People used to Kellas rich on overhanging leaves Rouen update, may miss some of those leaves, but anyone will be welcome to add treestuff… If we like it, we will be happy to include it in any “official” development/new version of the update. 

Thanks to all who has been posting pictures of Rouen in the Rouen Historical thread, - hopefully some of them is still around in GPL sense, to pick up this update. The update is mainly made several years ago and does in certain ways show it’s age - (Rouen Historical is not a bad name for it… ), and after it’s main contributors started getting themselves a sort life, several programs for GPL editing has been created, which could have helped doing several things in a different way… Still we think it’s a major improvement, which in the pits, at Nouveau Monde and at Scierie as well as overall really enrichens the experience of racing in good old exciting and mindblowingly dangerous Rouen.:)

June 2008 Svend Seegert